How ideological bias in video game design changes our view of society


Civilization VI, a game I like, has a new expansion pack
out. It’s a strategy game series I’ve been playing since 1994
or so, and every Civ is a kind of simulation of how the world
works. That’s what this piece is about: simulating systems.
Specifically, what gets simulated, and what doesn’t. Every kind
of game, regardless of genre, is a simulation of something. Bullets
fly through the air and interact with bodies in specifically
designed ways; Mario jumps and flips in accordance with simulacra
of gravity and plasticity. In a game like Civilization, the player
uses macro and micro simulations of different real-world…


This story continues
at The Next Web
Source: FS – All Tech News
How ideological bias in video game design changes our view of society